Solve the puzzles
Each chapter unlocks a lieu — a tailor, a cemetery, a sealed tavern. Every shopkeeper has a puzzle Cora must finish before they let her sketch their wall. Solve to earn cogitats and to keep walking the chapter forward.
Cora’s Atlas · an inheritance, a map, a journey
My name is Cora Verras. My grandfather Theodor died charting a continent the Council insists does not exist. I came home to bury him and found his carnet under the floorboards instead.
Five nations are sketched inside, only one of them finished. Vellestria, where I was born. Then the four he was working toward — Aurelae, Kinare, L’Endeem, and the Sundered Isles, which the Council’s charts swear are sterile water.
I solve what he marked, I cross what he sketched, I fill in what he didn’t live to finish. That is the whole job.
How the journey works
Each chapter unlocks a lieu — a tailor, a cemetery, a sealed tavern. Every shopkeeper has a puzzle Cora must finish before they let her sketch their wall. Solve to earn cogitats and to keep walking the chapter forward.
Theodor wrote his journal in the front pages, his atlas notes in the back. Solving puzzles cascades pages open. You read what he saw, then what he refused to write down, then what he could not finish.
The last page of every nation needs a coordinate the Council ciphered out. Each boss puzzle hands you a celestial letter; thirty-six letters fill the sextant; the sextant unfolds the next nation on the map.