101 hand-curated puzzles
Vellestria’s arc alone ships with 101 puzzles, each authored by hand and tied to a character, a place, a chapter beat. Four more nations follow.
About the game · about the girl who carries it
My name is Cora Verras. I left Vellestria at twenty-one with the impatience of someone who thought she already understood the place. I came back at twenty-eight to bury Theodor — the man who raised me after my father Aldric died — and found his carnet under the workshop floor.
He was a cartographer. The Council had hired him for more than fifty years to draw what they wanted drawn. The notebook is the map he kept making underneath that — five nations the Council insists do not exist, the four of them only sketched. He was working toward them when he died.
Cora’s Atlas is the game you play while I retrace the path. Every puzzle a shopkeeper hands me, every coordinate Eustache calibrates with his sextant, every page that opens in the carnet — you solve them with me. That is the whole thing.
What you actually play
101 hand-curated puzzles
Vellestria’s arc alone ships with 101 puzzles, each authored by hand and tied to a character, a place, a chapter beat. Four more nations follow.
One puzzle every day, forever, free
A new puzzle ships daily for everyone, no account required. Streak it. Lose your streak. Pick it back up tomorrow.
Atlas Pro for the full arcs
Five nations, full chapter cascade, carnet themes, the daily archive, and a small ongoing cogitats stipend. One subscription, no upsells.
Made by hand
We grew up on the patient teenage afternoons that the Professor Layton games made possible — one puzzle, one beat of narrative, the dialogue that turned out to matter three chapters later. We wanted that for adults who still keep a real notebook beside their keyboard.
Cora’s Atlas is hand-curated, not procedurally generated. Each puzzle is read out loud, scribbled in pencil, broken on a friend, rewritten, and then shipped. Each chapter ties forward. Each lieu has a person in it who has something to say.
Why we built this
We built Cora's Atlas because we wanted a Professor Layton we could play in a browser, in two languages, without losing the literary tone. Hand-curated puzzles. Drawn maps. A daily that fits between the kettle going on and the tea being drinkable.
Press: press@coras-atlas.com · Reach the desk: hello@coras-atlas.com
Made by hand in Paris, since 2026.